| Date |
Journal Exercise |
| Note that these are NOT due dates. In fact, the
journal exercises are not to be performed prior to the class
meeting on the date listed. |
| January 6th |
Regarding the in-class brainstorming activity...
What was your team's final design?
What early concept did you have that was left behind?
Why did you abandon it?
What feature of your final design are you most proud of?
Why are you proud of this feature?
What feature did you least like? Why? |
| January 8th |
What was your favorite toy as a child? Why?
At what age did you stop playing with toys (in the classic sense)?
Do you still play now? In what sense/how?
Find the picture of a toy that intrigues you and include
it in your journal. Why does it intrigue you? |
| January 10th |
What is design? What is the last thing you designed?
Set aside the next page in your journal for a pet peeves list.
Put at least five entries on the list.
Periodically return to this list during the semester to add pet peeves.
Put a date next to each peeve when you add it. |
| January 12th |
Cite three things about design stated by Petroski
that you find intriguing. Why?
What part of the Newsweek article most pushes your notion
of design? What about your living space, architectually,
is well designed? What isn't? What practice by IDEO
surpised you? Why? |
| January 13th |
Practice drawing the basic shapes (Cube, Cylinder, Cone, Sphere)
and shading them. Pay attention to line weight and how it
can bring a shape off the page. Work on developing your
drawings quickly. Do not worry about correcting bad drawings,
rather, start new ones and try to make improvements.
After you have several of each shape drawn, circle the ones
that you like the best and then try to imitate these sketches.
Also, practice drawing circles on the faces of cubes utilizing
the bisectors of the sides of the cube. |
| January 15th |
Read the Instructions in the sketching handout for
the upside down drawing exercises and complete both pictures
accordingly. Turn them right-side up when you are finished
and compare them to what you were copying to see how you did.
Are you surprised at your own work? |
| January 18th |
Describe & sketch your final design from today's activity.
What "wild ideas" did your group come up with?
As for quantity, how many "different" ideas did you (your group) come up with?
Provide a short description of each.
What brainstorming rule did you find your team violated most frequently?
What would have helped you to better follow it?
Now consider the designs of the other teams...
Which design, other than your own, was best according to the
conditions in the exercise? Which was worst? Justify your
best and worst choices. |
| January 20th |
Select three items lying around your house and compose
drawings of them from the basic forms. Draw the basic forms in lightly and
then darken the actual lines of the object that is drawn. Experiment with
line-weight and simple (minimal) shading.
Draw your construction lines light and
extend them past intersections. Be careful to note relationships between
dimensions. Go over the actual lines of the object and darken them. Do not
erase construction lines on any of the drawings. |
| January 22nd |
Select an item (chair, hand mixer, plant, etc), set it
against a plain background and compose a negative space drawing of it. Try
hard to focus only on the negative spaces and not the object as a whole.
Before you start, select a basic unit on your object for sighting
relationships. |
| January 25th |
Recall the first sketching activity of drawing your left
hand. You are now to repeat this activity. Position your left
hand comfortably, in an intriguing pose. Sketch it to the best
of your ability. |
| January 27th |
Print out and tape into your journal the first 3D model
composed in IDEAS that you are proud of. This is NOT to
be your rubber novelty.
|
| January 29th |
Design an object/toy that utilizes the rubbery properties
of the rapid prototyping material that fits the additional
design constraints posed in the assignment.
Sketch out ideas for rubbery toy.
Do not wait until a final thought is decided upon.
Sketch the first idea that comes to mind and continue to evolve your
design as more ideas come to mind in your drawings. Your sketch
should reflect the constraints of working with the rapid
prototyping machine but not the constraints of your abilities
in IDEAS. |
| February 1st |
During/Following our visit to Toys R Us...
Find a different example of one toy for each of the following
(NOT mentioned by DelVecchio):
Master, Creator, Emulator, Friend, Plaything in Everything.
Provide a one line description of why the toy in question
creates in a child this transformative property.
Find two examples of highly regenerative toys.
Explain why your choices are regenerative.
Find two toys that align with current historical or social
trends (video game, television and movie tie-ins are excluded).
Explain the historical or social trend with which they align.
Which toy had the best packaging for reasons other than its “look”?
What was so interesting about the packaging?
What toy did you discover today? Sketch it.
Explain why it excites you. |
| February 3rd |
NO JOURNAL ACTIVITY - You need a break!
Just a thought though...
should you change/update/modify your rubber novelty idea? |
| February 5th |
Print out and tape into your journal your geometric model of your
rubber novelty. |
| February 8th |
Which brainstorming roadblocks did you not realize existed
for you until this lecture? Explain. Which brainstorming
roadblocks have you encountered prior to this class? What was
the situation? Which brainstorming roadblocks have you
encountered in this class? What was the situation?
What are the benefits to being conscious of these roadblocks
when you are trying to be creative? |
| February 10th |
Regarding the second iteration of the in-class brainstorming activity...
What was different in the process your team followed this time? Did you
find that your team was better at brainstorming? What roadblocks did
your team encounter? How did you work around them? Did you find it
easier to follow the brainstorming rules this time? Which ones did your
team violate the most? Did you find your team's process for generating ideas
was better this time? Did you generate more ideas? Did you like what your
team came up with this time more than last time you did this activity?
What other team's design did you dislike? Why? What other team's
design did you like? Why? Overall, were the final designs of "higher
quality"? |
| February 12th |
Consider the use of sketching and geometric modeling
during design. Compare and contrast the two. For example,
in what context should you use one instead of the other?
Why? Which allows you to be more creative? Why? Given that
you've done a nice job, Which are you more proud of when you are
finished? Why? Which causes more frustration? Why? Which requires
more practice? Why? |
| February 15th |
Journals due - No scheduled activity |
| The second set of journal questions begins here.
Note that all entries for our consideration should follow
the "-END I-" note in your journal. |
| February 22nd |
Propose a journal activity for the rest of the class
associated with design or thinking outside the box. Present
your idea to someone else in class. Who was it and What
were their comments? Change your activity in light of
the criticism you received. |
| February 23rd |
Return to the main iDesign site. Follow the three links to view the
journal entry samples. Read these samples. Reflect on three of the
type 1 examples, three of the type 3 examples, and the flexible novelty
processes. Compare these entries to your own. |
| February 24th |
We now have several ideas for mechanical toys. Which three
are your favorites and why? Which ones, do you believe, have the
most market appeal? Try to conceive of a mechanism that solves
one of the challenges presented by the toy. What are the problems
with your mechanism? Now conceive of a different mechanism to
solve the same problem. |
| February 26th |
Design a jumpsuit. Be sure that your jumpsuit can hold
everything you need for the day in it. Make sure
your jumpsuit is stylish and unisex. Make sure your jumpsuit
has features that make it readily customizable to an
individual's tastes without significant effort. |
| March 1st |
First, broadly reflect on the trip to Bangzoom design. Write 100 or 200
words about the trip. After this, answer the following questions. What did
you find to be the most intriguing aspect of Bangzoom design? What surprised
you about their company? What surprised you about their process? Imagine
you are starting your own toy design company, what kind of toys would you design? |
| March 3rd |
Recall the lecture in class today on user-centered design. For each of the
seven principles (1. Use both knowledge in the world and knowledge in the head,
2. Simplify the structure of tasks, 3. Make things visible: bridge the gulfs of
Execution and Evaluation, 4. Get the mappings right, 5. Exploit the power of
constraints, both natural and artificial, 6. Design for error, 7. When all else
fails, standardize) for transforming difficult tasks into simple ones, find one
design that either exemplifies the principle or violates it. You must have a
simple drawing or an attached picture for each one of your examples and a short
description of why the design obeys or violates the principle. Do not use examples
or pictures from The Bad Human Factors Designs
website, though you are strongly encouraged to look there for inspiration. |
| March 5th |
First, read
this article. Briefly summarize the article.
Imagine a new target audience for whom you would like to introduce
"toys." Clearly define your audience. Like the dolls for the elderly in the article,
conceive of a toy for this target audience that has appeal to the target audience
AND appeals to people in general as being a toy. Explain why your toy succeeds with
the target audience and appeals to a general audience as being a toy. |
| March 8th |
Prior to starting this journal exercise, review the shmock-ups
here. Compose an email to Drew containing three items.
First, write a 100 (or so) word
description of your shmock-up. Describe it so that someone looking at the picture will
know what they are looking at. Second, (excluding your own shmock-up) identify the three
shmock-ups you liked best and why. Your answer to the question why should include a form
and function concern for the shmock-ups you like. Finally, identify the three shmock-ups
you liked least and why. Again, your answer to the question why should include a form
and function concern for the shmock-ups you dislike. After sending the email to drew,
print out this email and tape it into your journal. |
| March 10th |
This one should strike you as familiar: What is design? How has your answer to this
question changed from the beginning of the semester? |
| March 11th |
Do you ever take the time to design a (term or research) paper? Or, do you just start
to write and see what spills out of your head? What does it mean to design a paper? Should
you take the time to design it? Will you in the future? |
| March 12th |
Reconsider your pet peeves list. Add several more pet peeves. Now design a solution
to one of your pet peeves. You don't have to use one of your recently added pet peeves,
just clearly identify which peeve you are addressing. |
| The third set of journal questions begins here.
Note that all entries for our consideration should follow
the "-END II-" note in your journal. There will be significantly
fewer Type I entries for the remainder of the semester.
As always, you are encouraged
to add Type III entries and need to have Type II entries. |
| March 29th |
Prior to starting this journal exercise, review the shmock-ups
here. Compose an email as a team to
Drew containing two items. First, write a 150+ word description of
your team's shmock-up. Describe it so that someone looking at the
picture will know what they are looking at. Second, (excluding your
own shmock-up) identify which two teams have the best start on their
toy. Identify why these two teams are off to the best start. Your
answer to the question why should include a form and function concern.
After sending the email to drew, each member of the team should print
out the email and tape it into his or her journal. |
| April 2nd |
Recall the lab sessions of this past week. Do you feel that this was
a useful exercise? Why? Do you now feel more confident in your ability
to prototype simple mechanisms? Make suggestions for how we could make
this lab a better learning experience by keeping it as a two-day
learning experience. Make suggestions for how we could make
this lab a better learning experience by making it longer than a two-day
learning experience. Should it be more than two days? Make several
suggestions for how you could improve the design of the device that you
built in lab. |
| April 5th |
Considering the lecture on normative development today, how did your
instincts compare to what you learned? Which developmental stage was your
group the furthest from? How much exposure to kids under 8 do you currently
have? Do you think it is important for a toy designer to have a sense of
these developmental stages? Why or why not? Where does this activity fit
into the inventive design process? |
| April 7th |
After reading the section from Fast Food Nation by Eric Schlosser
distributed last week, answer the following questions. What are the
potential harmful effects of advertising directly to children? How
significant is your level of concern about each effect? What types of
products would raise more ethical concerns for you and which do you feel
more or less comfortable advertising to children? What methods of
advertising described in the article were more or less ethically concerning
to you? |
| April 12th |
The main iDesign site now features a "Team Projects: Winter 2005"
section. Visit the site for your team. First, generate a title for your
toy. The title can be newly selected based on recent discussions/plans
for your toy. Then compose, as a team, a 150+ word entry to follow the
"Prototype 2" heading. Please include the following: a description of
what we are looking at, the challenges you have identified, and what
you plan to accomplish (that is, what we are going to see under the
"Prototype 3 - Final Prototype" section when added!). Email your
description to Drew. Print this email out and include it in
your journal. |
| April 15th |
What aspect of your toy do you feel the least confident in?
How will you fix it? |
| April 18th |
What is the ideal aesthetic of your toy? Sketch it. |
| April 24th |
How has your project evolved from the initial concept? |
| April 28th |
This is the last Type I journal exercise! Offer us specific feedback
on this course. Basically, I want to know what have you learned in this
class? Be as specific as possible. In your opinion, is it a hard or easy
class to take? In your opinion, is it hard or easy to orchestrate/teach?
Justify your opinions. If you are concerned with "speaking the truth" to
us, I understand. Of course, I still need that feedback at some point.
Offer what you want, positive or negative. A lack of constructive criticism
in your feedback will be noted. If you want to speak very negatively
about the class and are nervous to do so in this format, you can use
course evaluations, send Tim or me an email after you have received your
grade, or put an anonymous note in my box. |